Senior UI/UX Designer @ Spur Reply October 2022 - Present
UI/UX DesignerMarch 2022 - October 2022
Associate UI/UX DesignerJuly 2021 - March 2022
Provided UI/UX design and Product Ownership consultation for Microsoft, Cisco, Visa, and other clients
Designed digital products and experiences through concept sketches, wireframes, and low-to-high fidelity prototypes which led to multiple launched products
Worked with small to large agile development teams to build digital products and experiences
Mapped out product architecture and user flows leading to decreased user friction and development time
Worked as a Product Owner to help clients define and prioritize their product vision moving us forward with product development faster
Wrote front-end code for internal and external projects increasing the speed of the design to live pipeline
Performed UX audits of existing software for clients helping identify breakdown points and implement solutions
Facilitated design workshops, user research sessions, and usability testing for clients leading to greater trust with users and stakeholders
Created internal design documentation and file organization standards for Spur's design team increasing process efficiency
Worked with senior Spur leadership to design solutions, product concepts, and prototypes for pre-sale pitches which led to Spur winning multiple client engagements
Provided general graphic design/marketing artifacts for internal Spur Group needs
UI/UX Designer + Researcher @ Common Salt May 2020 - Nov 2020
Prototyped and conducted socially distanced guerrilla research of small businesses affected by COVID-19 and the impact of the shutdown during the pandemic
Conducted in-person qualitative discovery research of small business owners and analyzed the gathered data
Wrote business case articles using research findings
Framed the product opportunities through deep analysis and synthesizing data from 20+ interviews
Helped update and maintain the Common Salt website
Workshopped interactive research gathering activities for SD Design Week 2020
Achieved LEGOLAND’s playful and fun UX expectations through engaging storytelling
Created over 200 architectural and organic Lego models for LEGOLAND attractions worldwide
Consulted 3rd party vendors in creating interactive LEGO exhibits. Guided local and international build teams during the holistic life cycle of a project
Managed logistics for projects: material ordering, project briefs for model build and installation, and projecting accurate build and design budgets
Built and repaired hundreds of scale Lego models; both architectural and organic, up to 55' tall and/or 20' wide
Worked with teams within provided budgets to produce high quality, interactive exhibits for LEGOLAND parks worldwide
Prepared models and documentation to ship and install worldwide. Installed Lego models in construction site environments